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Belgian Amiga Club - ADF Collection
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BS1 part 26.zip
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BS1 part 26
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Newsflash issue 2 disk 1.adf
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DOC
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dragonII.duc
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dragonII.duc
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Text File
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1990-01-23
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8KB
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374 lines
=============================================================================
= - DRAGON'S LAIR II ------------------------------------------------------ =
=============================================================================
Dragon's Lair II: Time Warp Solution
Scene 1
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When Dirk's Mother-in-Law starts to swing the rolling pin, move LEFT.
MOVES: Left
Scene 2
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As Dirk runs onto the draw bridge, move DOWN. When Dirk stops, move RIGHT.
MOVES: Down, Right
Scene 3
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When Dirk hides behind the pillar, use the SWORD. After Dirks hits the snake,
immediately move RIGHT.
MOVES: Sword, Right
Scene 4
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Upon entering the scene, move DOWN. While Dirk is jumping downward,
immediately move LEFT.
MOVES: Down, Left
Scene 5
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Move immediately to the LEFT to avoid the rolling pin, while Dirk is jumping
to the left, move UP to grab the snake.
MOVES: Left, Up
Scene 6
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Standing on a crumbling ledge, Dirk must jump to another rock. Upon entering
the scene, move UP.
MOVES: Up
Scene 7
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When the rock reaches the top of the pit, move DOWN. As Dirk begins to fall,
move DOWN again.
MOVES: Down, Down
Welcome to disk 2.
Scene 8
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AS the snake tries to eat Dirk, use the SWORD. when Dirk hits the snake in
the head, move UP to jump on to of the time machine.
MOVES: Sword, Up
Scene 9
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The snake attacks again, use the SWORD to evade the attack.
MOVES: Sword
Scene 10
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AS the snake tries to shake Dirk off the machine, move UP to climb back on top
of the machine then move RIGHT to jump toward the rib cage.
MOVES: Up, Right
Scene 11
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move LEFT to remove your head piece, and use the SWORD to evade the once
again attacking snake. While Dirk is getting the water, move LEFT to avoid
the skulls.
MOVES: Left, Sword, Left
Scene 12
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as Dirk begins to slide, move DOWN. Once at the time machine, use the SWORD
to evade anoter snake attack.
MOVES: Down, Sword
Scene 13
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The snake grabs Dirk's feet. Use the SWORD to swipe at him. He then tries
to pull him toward his mouth. move LEFT again to replace your headpiece.
Finally use your SWORD on him again.
MOVES: Sword, Left, Left, Sword
Scene 14
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Use the SWORD while Dirk lands in the pilot seat. After Dirk hits the snake,
move RIGHT. When Dirk inserts his sword into the slot, use the SWORD to
activiate the time machine.
MOVES: Sword, Right, Sword
Welcome to Disk 3!
Scene 15
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Standing on the rocks, move UP to the face of the pterradactyl. Now use the
SWORD to kill it. Another pterradactyl attacks, use the SWORD again to avoid
being eaten.
MOVES: Up, Sword, Sword
Scene 16
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As Dirk is being carried towards Mardroc, move UP to avoid his swinging staff.
MOVES: Up
Scene 17
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Dirk flies away from Mardroc. Use the SWORD to kill the pterradactyl carrying
you. While Dirk is killing the pterradactyl, immediately move UP.
MOVES: Sword, Up
Scene 18
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As Dirk approaches the cliff, move RIGHT to escape from the pterradactyl's
jaws.
MOVES: Right
Scene 19
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Upon entering the scene, move DOWN. As the pterradactyl attacks, use the
SWORD to kill him. After killing him, move DOWN again. Another pterradactyl
attacks. Use the SWORD again to kill that one. Next, move LEFT to obtain the
wings. Move RIGHT and then UP to take off.
MOVES: Down, Sword, Down, Sword, Left, Right, Up
Scene 20
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Move DOWN upon entering the scene to catch Daphne.
MOVES: Down
Scene 21
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Dirk loses his sword. Move DOWN to dive for it. The sword gets away from
him, so move RIGHT to go after it. Finally possessing the sword, move UP to
return to the time machine.
MOVES: Down Right, Up
Welcome to Disk 4!
Scene 22
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No moves are required-- Dirk climbs up the vine.
Scene 23
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Upon entering the scene, move DOWN. When the angel appears and tells you to
go away, move UP.
MOVES: Down, Up
Scene 24
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While emerging from the clouds, move immediately DOWN. Then move immediately
LEFT towards the castle.
MOVES: Down, Left
Scene 25
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Immediately move UP upon entering the scene. Move UP again as Dirk steps
forward to grab the vine.
MOVES: Up, Up
Scene 26
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Move LEFT to travel across the vine. Then, move DOWN to jump onto the first
tree limb. Move UP to jump to the next limb, and finally, RIGHT to enter
Eden.
MOVES: Left, Down, Up, Right
Scene 27
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Use the SWORD to attack the serpent. When the serpent avoids the attack, use
the SWORD to attack again. When the snake avoids the attack again, attack
one final time with the SWORD.
MOVES: Sword, Sword, Sword
Scene 28
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Upon entering the scene, move RIGHT, then move UP. When Dirk climbs the
snake, move UP again to avoid the serpent's attack.
MOVES: Right, Up, Up
Scene 29
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Move DOWN to avoid the coil of the attacking serpent, when Dirk is hanging
upside-down, move RIGHT to avoid yet another snake attack.
MOVE: Down, Right
Scene 30
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Use the SWORD upon entering the scene to let the snake ONLY lick you-- and not
eat you.
MOVES: Sword
Scene 31
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Use the SWORD to activate the time machine before the pillar crumbles.
MOVES: Sword
Scene 32
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No moves required-- Mordoc places the ring on Daphne's finger.
Scene 33
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Move UP immediately as the platform begins to crumble, and right after moving
up, use the SWORD to throw it at Mordroc.
MOVES: Up, Sword
Scene 34
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No moves required-- the sword impales itself into Mordroc's arm
Scene 35
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Move UP and then LEFT to jump from the ledge toward Mordroc. As Dirk is
leaping toward Mordroc, move DOWN, and then RIGHT to avoid Mordroc's attack.
MOVES: Up, Left, Down, Right
Scene 36
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Move UP to jump towards the ring. Move RIGHT as the rocks begin to crumble,
then use the SWORD (I know you don't have it, just do it anyway) to use Dirk's
belt to get the ring. Then move LEFT to grab it.
MOVES: Up, Right, Sword, Left
Scene 37
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Move UP to avoid Mordroc's fire bolt. Then, use the SWORD (belt) as Dirk
clings to the stalagtite to sling the ring at Mordroc.
MOVES: Up, Sword
Scene 38
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No moves required-- Ring lands on Mordroc's finger, and he mutates into a gas
bag.
Scene 39
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Move DOWN to avoid the mutated Mordroc.
MOVES: Down
Scene 40
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Move DOWN to obtain the sword. Now use the SWORD to kill Mordroc.
MOVES: Down, Sword
Welcome to Disk 6!
Scene 41
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Move DOWN to jump away from the crumbling rock, move LEFT towards Daphne,
then move UP to avoid another crumbling rock.
MOVES: Down, Left, Up
Scene 42
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Move DOWN to kiss Daphne.! Use the SWORD to shoo away the attacking little
pterradactyl. When another little pterradactyl appears and begins chewing on
Dirk's headpiece, use the SWORD again to kill it.
MOVES: Down, Sword, Sword
Scene 43
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Use the SWORD again as another small pterradactyl attacks.
MOVES: Sword
Scene 44
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No moves required-- Daphne awakens
Scene 45
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Realizing that his kiss DID work, use the SWORD to shoo away the final little
pterradactyl, and face Daphne.
Moves: Sword
Scene 46
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No moves required-- Final Kiss
THE END.....
=============================================================================
= - DRAGON'S LAIR II ------------------------------------------------------ =
=============================================================================